The Blood of Dawnwalker Interview: Killing Time and Major NPCs in Ex-CDPR Devs' New RPG

The article discusses The Blood of Dawnwalker, an upcoming RPG developed by ex-CDPR developers. The game features a unique 30-day clock system that impacts the narrative and gameplay. The creative director explains that players can skip major quests, which can have significant consequences on the story and the fate of major NPCs. This allows for a high level of player agency and replayability. Additionally, the game's vampire mechanics are highlighted, where ignoring your character's hunger can lead to severe consequences, including bloodshed and the death of important characters. This adds a layer of tension and resource management to the gameplay. The article emphasizes the developers' focus on player choice and the impact of their decisions, which can drastically alter the course of the story and the world of The Blood of Dawnwalker. This suggests a deeply immersive and dynamic RPG experience for players.
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