Space Cadet 3D Pinball Had A Glitch That Ran It At An Absurdly High Frame Rate

Here is a 184-word summary of the news article: In 1995, Microsoft released the pinball game Full Tilt! Pinball, which included the 3D table Space Cadet 3D Pinball. Former Microsoft engineer Dave Plummer recently revealed that Space Cadet had a major bug in its ported version for Windows NT. Plummer had to write a new game engine to handle the video and sound, but it had a flaw that caused the game to draw frames as quickly as possible. On the original MIPS R4000 processor, this resulted in a reasonable 60-90 fps. However, when run on more powerful modern PCs, the frame rate skyrocketed to an absurd 5,000 fps. Another Microsoft engineer, Raymond Chen, eventually fixed the bug by adding a 100 fps frame rate limiter. Plummer admitted this was an embarrassing mistake that Microsoft took very seriously, as bugs requiring service pack fixes were seen as shameful. Despite this, a version of Space Cadet 3D Pinball is still available on the App Store today.
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