Crimson Desert's patch offensive improves much, but it can’t fix the game’s real problem

Can the next patch fix the void, please? It's been a month since Crimson Desert launched, and what an excruciating month it's been — for me, who has played this game for over a hundred hours, but also for the developers at Pearl Abyss, who've released about a dozen patches and hotfixes of varying shapes and sizes. As I moved deeper and deeper into the new-and-improved Pywel following my first impressions of Crimson Desert, I very much hoped it would cure my initial disappointment in the game, and to some extent, it did. Many issues made my life hell in pre-release Crimson Desert: severely limited inventory space, no private storage, no menu shortcuts, and a painful lack of abyss nexus teleport waypoints at central locations such as the major towns and the Howling Hill camp, to name a few. All of these have now been addressed in recent mini-updates. The equally aggravating need to continuously tap the sprint button, the precise aiming requirement for lumbering, and the automatic use of valuable keys upon walking into a locked door can bother me no more. A few decades from now, I will tell young gamers that they don't know the meaning of "suffering" until they travel back in time to
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