Phasmophobia Dev Is Preparing To Shake Things Up Again

Here is a 167-word summary of the key points from the article: Phasmophobia, developed by Kinetic Games, has been a surprise hit, leading the small studio to expand to 32 employees. The developers, Daniel Knight and Asim Tanvir, discuss their plans to improve the game, including reworking existing maps to be more unique and visually distinctive. While larger maps like the prison and high school were unpopular, the team plans to make them smaller and higher quality. The focus is on creating more intimate, community-driven experiences. Knight admits he wasn't a horror fan before making the game, but has been surprised by how players have embraced its social-multiplayer approach to scares. Looking ahead, the team is not working on any new games yet, instead focusing on delivering a major "Horror 2.0" update for Phasmophobia. They are also navigating the challenges of growing the studio and managing community expectations, while staying true to their original vision for the game.
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