Why is Dropout changing so much? CEO Sam Reich explains

'We have to experiment and be comfortable with a bit of failure in order to innovate.' Dropout.tv has been in the news a lot lately, announcing one new initiative after another, including the company’s first Blu-rays, first 24/7 streaming channel, and first licensed outside content, as well as a new “Superfan” pricing tier, an animated shorts anthology, and a crowdfunded board game built around the company’s flagship show, Game Changer. (The Kickstarter, as of this writing, is about to hit $4 million in pledges.) That’s a lot of sudden changes for the comedy company that started out as CollegeHumor. Fans and industry watchers may wonder why it’s all happening at once. According to CEO Sam Reich, that rush of innovations wasn’t deliberately planned as a wave. “These projects, a lot of which are finding light now, have been in the works for a long time,” he tells Polygon. “It's sort of a coincidence that they're all landing in 2026. But they are all things that we think will contribute meaningfully to the business.” How have the new projects landed with fans? Unsurprisingly, Dropout’s results have varied. “To take them item by item: I think Superfan is off to a good start,” he says.
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