Take-Two Guts ‘BioShock’ Studio After a Decade of Development

Take-Two Interactive, the parent company of 2K Games, has announced significant layoffs at Cloud Chamber, the studio responsible for developing the next installment in the popular "BioShock" franchise. The layoffs, which affected around 30% of the studio's workforce, come after a decade of development on the game. The decision to downsize the team is likely a response to the prolonged development timeline and the need to streamline the production process. The news has raised concerns among fans about the future of the "BioShock" series and the impact of the layoffs on the game's quality and release timeline. While the details of the game's development challenges are not fully known, the extensive time it has taken to bring the next "BioShock" title to fruition suggests that the project has faced significant hurdles. The layoffs may be a move by Take-Two to refocus the development efforts and ensure the game's eventual release, but the long-term implications for the franchise remain uncertain.
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