Pragmata devs nearly made an unthinkable change to the game's best character

A bad haircut can really change a person Capcom's action game Pragmata has not been without discourse since its release earlier this year. Some of that has revolved around whether it is a sad dad game or not (it isn't). Much of the discourse has been about the questionable design of Diana, your robot companion who looks like a little girl. Whatever you may think about Diana, however, I think we could all agree she would look way worse with a fuck-ass bob. That was almost a possibility. During the 2026 Computer Entertainment Developers Conference (CEDEC), Pragmata developers Kenji Irie and Serina Ohara gave a talk on hair and facial animations in the game (as reported by Famitsu and translated by Automaton). One of the most interesting parts of the talk revolved around Diana's hair, and the immense amount of work it took to animate. Many games animate hair using something called hair cards, flat polygons with hair textures. Pragmata, on the other hand, used hair strands for Diana. Hair strands are individually rendered and far more realistic, but require exponentially more work. Animating Diana's hair with cards would require 22 joints, compared with about 430,000 animation points f
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