'You Just Can't Do All the Projects You Want' — Rockstar Co-Founder Dan Houser Says Bully 2 Didn't Happen Due to 'Bandwidth Issues'

The article discusses the reasons behind the cancellation of Bully 2, a highly anticipated sequel to the 2006 game Bully, developed by Rockstar Games. According to Dan Houser, the co-founder of Rockstar Games, the primary reason for the project not materializing was due to "bandwidth issues" within the company. Houser explained that Rockstar Games has a limited capacity to take on new projects, and they must prioritize their resources accordingly. While the team was interested in developing Bully 2, they simply couldn't dedicate the necessary time and effort to the project given the demands of their other major titles, such as the Grand Theft Auto and Red Dead Redemption series. The article highlights the challenges faced by large game development studios in balancing their workload and resources, as they often have to make difficult decisions about which projects to pursue and which to put on hold or cancel altogether.
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