The Seekers table reveals a bigger flaw with Critical Role Campaign 4's new format

And we doubt it will change anytime soon After a week away, Critical Role returns with a brand-new arc. It was revealed during Cooldown episode 17 (available only to Beacon members) that the Seekers would be hanging up their spy glasses. Next up, audiences will be deep-diving into whatever swindling shenanigans the Schemers table has been up to in the city of Dol-Makjar. There have been some jaw-dropping lore reveals during the Seekers arc, but this particular group has also unintentionally exposed a flaw with Campaign 4’s unique “table” structure. Worse, it won’t be a flaw that will necessarily disappear as the campaign continues. [Ed. note. This article will contain spoilers of Campaign 4’s Soldiers and Seekers arc.] It was established before Campaign 4 began that after a four-episode overture introducing the plot, characters, and cast, the 13-player cast would split into three tables for a more West Marches-style approach. These tables would be the Soldiers, Seekers, and Schemers. While the overture ran a little over five and a half episodes, by the time we hit episode six, the tables and their goals had been fully formed and confirmed. Dungeon Master Brennan Lee Mulligan descri
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