I played 2 hours of a near-perfect Batman game that could actually replace Arkham

I played two hours of Legacy of the Dark Knight — watch and learn The year is 2026 and I have gasped at the scope of an in-game map. I thought nothing would surprise me at this point. After months of mildly insecure hype over the scale of Crimson Desert, I knew to expect a map “four times the size of Skyrim” or whatever, and nowadays, even major undertakings can feel more additive than revelatory (see: Tears of the Kingdom’s Depths). But I underestimated how hard TT Games would go to make the most expansive Lego Batman game of all time — complete with a big ol’ map. In late April, I played two hours of Legacy of the Dark Knight and got a taste of all the multitude of gameplay elements TT Games snapped together to do (vigilante) justice to every iteration of the DC Comics character. There’s clever platforming through scenes in Batman Forever. There are collectible-driven mazes and construct-a-way-out Lego puzzles inspired by The Batman. You can drive the Tumbler from Christopher Nolan’s trilogy while dressed as Frank Miller’s Batman. But most surprising, what made me exclaim like a dork, was a multi-island open-world Gotham City bursting with minifig crime. TT Games made an Arkham g
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