Resident Evil 2026 drops a newly invented character into the masterpiece of RE2
Director Zach Cregger wanted to replicate the feel of playing the game for the first time Zach Cregger isn’t trying to faithfully recreate a specific Resident Evil game with his movie adaptation, yet his plot is tied very closely to one of the franchise’s best entries. At a virtual roundtable with members of the press, including Polygon, the director of Weapons and Barbarian explained the idea behind his next film. “I wanted to construct a story that could live in the world of Resident Evil and kind of be on the periphery of the events of Resident Evil 2, where Raccoon City is having its big night, but tell just another story that could be happening in parallel, that really honors the vibe and the pacing you get when you play the games,” Cregger said. Resident Evil follows Bryan (Weapons breakout star Austin Abrams), a medical courier encountering nightmarish creatures as he tries to make a delivery to Raccoon City. Just like many video game players see themselves in the characters they’re controlling, Cregger calls Bryan an avatar for how he imagines he’d behave if he was dropped into the world of Capcom's long-running zombie franchise. “I am not a badass at all. I don't know how
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