Keeper's creative director: 'Embrace the weirdness' of a hiking lighthouse

Keeper, an upcoming puzzle adventure game, is set in a unique and unconventional world where a hiking lighthouse plays a central role. Creative Director Lee Petty emphasizes the importance of embracing the "weirdness" and surreal nature of the game's setting. Petty explains that the game's narrative is driven by the player's desire to uncover the secrets of the hiking lighthouse, which is a peculiar and captivating concept. The game's visual style is inspired by a blend of the mundane and the extraordinary, creating a dreamlike atmosphere. Keeper's gameplay revolves around solving puzzles and exploring the various environments within the hiking lighthouse. Petty notes that the game aims to challenge players' preconceptions and encourage them to approach problem-solving in unconventional ways. Overall, Keeper promises a unique and immersive experience that embraces the strange and the unexpected, inviting players to delve into a world where the familiar and the extraordinary coexist.
Source: For the complete article, please visit the original source link below.