‘These Things Aren't New and Exclusive to Soulslike Games' — Silent Hill f Producer Wants to Set the Record Straight on Combat

The article discusses the ongoing debate surrounding the classification of the upcoming Silent Hill f game as a "soulslike" title. Konami, the game's producer, has expressed frustration with this classification, stating that the game's combat mechanics are not new or exclusive to the soulslike genre. The article highlights Konami's stance that the game's combat features, such as stamina management and deliberate movement, are not unique to soulslike games and have been present in various other game genres for a long time. Konami aims to set the record straight and wants to emphasize that Silent Hill f is not being developed solely as a soulslike experience. The article suggests that the ongoing debate within the Silent Hill fandom about the game's classification has prompted Konami to address the issue and clarify that the game's combat system is not an attempt to emulate the soulslike genre, but rather a design choice that is in line with the franchise's established gameplay mechanics.
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