D&D gave us the best RPG of all time, then abandoned its world

Despite Planescape: Torment's critical acclaim, D&D games never came back to that setting Labels are rarely as useful as they pretend to be, but mentioning Planescape: Torment to any RPG or video game expert as “one of the best RPGs of all time” is more likely to be met with a “you know what you’re talking about” smile than a “get out of here” scoff. In 1999, developer Black Isles Studios took the vast Dungeons & Dragons setting known as Planescape and used it to build a revolutionary genre-defining masterpiece that is still studied and discussed today. Despite that, Planescape: Torment never got a sequel, and it remains, to this day, the only D&D video game to take place in that setting. Other D&D games made brief forays into Sigil — the city at the center of the setting, where most of the story of Planescape: Torment takes place — or into the many planes that exist in the D&D multiverse structure, but none made this bizarre, highly imaginative setting its focus. And it’s not just video games. Dungeons & Dragons has also been surprisingly shy of returning to Planescape in its TTRPG products, despite the success of 1994’s Planescape Campaign Setting, the boxed set that started it a
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