Borderlands 4 Has Double-Jumping Because "F**k It" Why Not, Says Randy Pitchford

Borderlands 4, the latest installment in the popular game series, is set to introduce several new features, including the ability to double-jump. Gearbox, the game's developer, has embraced a player-centric approach, focusing on providing players with what they want, even if it doesn't make logical sense. The game's director, Randy Pitchford, emphasizes that the team's primary commitment is to give players the experience they desire, without worrying about justifying every feature. This philosophy extends to the inclusion of double-jumping, which Pitchford says will simply feel good and be fun to use, without the need for a rational explanation. In addition to double-jumping, Borderlands 4 will also feature dashing, gliding, and a grappling hook for enhanced movement. The game will take players to the planet of Kairos, which appears to draw inspiration from Bungie's Destiny series, including the inclusion of a helpful droid and Sparrow-like vehicles. While Borderlands 4 promises an expansive and seamless exploration experience, Pitchford has cautioned against referring to it as a traditional open-world game, suggesting that the term may come with its own set of expectations and baggage.
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