Forget Tomb Raider and Uncharted, there’s a new generation of games about archaeology – sort of

The article discusses a new generation of games that involve elements of archaeology, moving away from popular franchises like Tomb Raider and Uncharted. The author highlights the upcoming game "Big Walk" from House House, which promises a cooperative, open-world exploration experience where players can engage in a form of "community archaeology." The article also explores how games that use environmental storytelling, such as the Fallout series, invite players to role-play as archaeologists, interpreting the positioning of objects and clues to understand the game's history and lore. The author suggests that the incongruity of certain elements, like skulls near a toilet, can lead to intriguing questions and interpretations about the game's past, demonstrating the potential for archaeological narratives in video games.
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