Majora’s Mask Had No Minor Characters

The news article discusses the narrative depth of The Legend of Zelda: Majora's Mask, the sixth game in the Zelda franchise. The article argues that the game stood out by giving even its minor characters substantial storylines and emotional complexity, rather than relegating them to the background. Majora's Mask was praised for its innovative approach to side quests, which were not merely optional tasks but deeply personal narratives that explored the lives and struggles of the characters in the game's world. The article suggests that this level of narrative attention, even to seemingly minor figures, was a significant advancement in video game storytelling at the time. The article highlights Majora's Mask as a standout entry in the Zelda series, commending its ability to create a rich, immersive world with compelling characters that went beyond the traditional hero's journey of the franchise. This attention to detail and character development was seen as a significant step forward in the evolution of narrative design in video games.
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