NVIDIA GTC keynote: AI gaming, agents, robots, and more

Do you want to build a snowman? Go to space? Construct a workforce out of 110 kinds of robot? Accelerate the entire timeline of Artificial Intelligence? If so, there was plenty of sizzle on offer from Jensen Huang, CEO of NVIDIA, at the company's two hour-long GTC keynote event in San Jose Monday. NVIDIA, the world's leading purveyor of AI-friendly GPU chips, has 4.4 trillion reasons to dazzle us with potential futures allegedly brought to you by ever-accelerating AI technology. In other words, Huang needs to protect NVIDIA's current $4.4 trillion market cap, double what it was two years ago, by proving it isn't a bubble. Result: Huang peppered a presentation of impenetrable charts with dazzling visions of data centers in orbit, and awkwardly extra interactions with a robot version of Olaf from Frozen. But beneath the future sizzle, the actual steak of present-day practical announcements — for consumers, at least — was limited to an AI gaming software update that got a thumbs down from gamers, plus NVIDIA muscling in on the OpenClaw AI agent action. Here's a summary of everything Huang had to say: Huang's first reveal: NVIDIA DLSS 5, the next iteration of the company's DLSS AI upsc
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