At His New Studio Rebel Wolves, the Director of The Witcher 3 Hopes To Make an RPG That Will Be Remembered by the Entire Industry With the Blood of Dawnwalker

Konrad Tomaszkiewicz loves RPGs. That will come as a surprise to no one who takes even a cursory glance at his career history, which saw him rise from a junior tester all the way up to the director of The Witcher 3 and its expansions over a 17-year journey with CD Projekt Red. Today, Tomaszkiewicz has his own studio, Rebel Wolves, which is dedicated to making new games in the genre he’s loved for decades. “From the first PCs, my favorite games were Eye of the Beholder and Betrayal at Krondor,” he reminisces. “Later it was Ultima 7, Baldur's Gate, the first Fallout. And then there was definitely Vampire: The Masquerade – Bloodlines, the first one. It was buggy as hell but it was a great game. So many possibilities, every vampire clan and different ways of play. It was really, really great.” Perhaps Tomaszkiewicz’s love for Bloodlines was the distant origin point for The Blood of Dawnwalker, Rebel Wolves’ upcoming, deeply ambitious vampire RPG. As in Troika’s beloved game, Dawnwalker makes clever use of vampire mythology to inform its gameplay mechanics, including a hunger system that overrides your dialogue options with a desperate need to feed when you’re starved of blood. Ignore y
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