Hell Is Us Dev Is A Little Salty Over Hollow Knight: Silksong's Shadow Release

The article discusses the release of Hollow Knight: Silksong and its impact on the sales of the indie game Hell is Us. Key points: - Hollow Knight: Silksong was released with only two weeks' notice, which the creative director of Hell is Us, Jonathan Jacques-Belletête, felt was "a little callous" given the game's popularity. - Discussions were held between Rogue Factor (the developer of Hell is Us) and publisher Nacon about delaying Hell is Us, but there were too many complications, so they decided to keep the original release date. - Jacques-Belletête believes Silksong's release hurt Hell is Us' sales, but he doesn't have the sales numbers to confirm this. - Silksong had a massive concurrent player count on Steam during its first weekend, but some players complained that the game was too difficult, leading to the release of mods and a patch by the developers to lower the difficulty.
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