I learned how to fix D&D monsters after playing this cult TTRPG

The article discusses how the tabletop role-playing game (TTRPG) "MÖRK BORG" has taught the author how to make every monster in Dungeons & Dragons (D&D), including goblins, more terrifying for players of any level. The author explains that MÖRK BORG, a cult classic TTRPG, has a unique approach to designing monsters that can be applied to D&D. By focusing on creating a sense of dread and unease, rather than just mechanical challenges, the author has learned to make even the most common monsters a significant threat to players. The article outlines specific techniques, such as emphasizing the creature's disturbing characteristics, using environmental factors to heighten the tension, and introducing unexpected behaviors or abilities that keep players on their toes. The author suggests that these strategies can be used to transform any D&D monster into a truly formidable and memorable encounter. The article's main takeaway is that by drawing inspiration from the design principles of MÖRK BORG, D&D game masters can create more engaging and immersive experiences for their players, regardless of the monsters they choose to feature.
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