'We Want to Grow Battlefield as a Community, Not Necessarily as a Product' — Battlefield 6 Dev on the State of the Game, Addressing Fan Feedback, and Much More

The team behind Battlefield 6 is working hard to deliver the best experience it can based on fan feedback. Since Battlefield 6's beta last August, fans have been demanding things like bigger maps, better player visibility, and the return of classic locations from previous games. It took a bit, but Battlefield 6 has finally began implementing that feedback. That's not to say the team didn't hear players all the way back then, it's just that it takes a lot of time. As a result, they've created a beefy roadmap for 2026 that seems to address a lot of the biggest pieces of feedback in chunks. We sat down with Ariel Giovannetti, Seasonal and Competitive Creative Lead, Motive, Battlefield Studios, to discuss how long it takes to make a season of Battlefield, why Battlefield Studios chose to reimagine Golmud Railway and Grand Bazaar, and how the developers are trying to strike a balance with fan feedback. IGN: This is probably your biggest season yet, or at least the start of a very significant pipeline of plans. When did you start planning this season? Ariel Giovannetti: So the process is a bit fluid because it starts very early. We start, even before launch, having a lot of conversations
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