Expedition 33 creators bet on their review scores and had to do wild stunts after they all lost

No one at Sandfall Interactive thought the RPG would reach a Metacritic score of 92 Nearly a year after sweeping every Game of the Year award possible and sending the gaming industry into a tizzy of self-reflection, it's hard to imagine Clair Obscur: Expedition 33 as anything but a force of nature. But there was a time before the epic RPG had any accolades — a period before release where no one on the development team knew what to expect. Sandfall Interactive had built a passion project, and they felt strongly about the work they crafted. But how would the rest of the world receive this game made by a small studio with no track record? As initially reported by IGN, the developers of the now-renowned adventure took that uncertainty in a fun direction. In an interview with Expedition 33 writer Jennifer Svedberg-Yen, the scribe notes that everyone on the team made bets regarding the final Metacritic score for the game. People proposed a score, and if the Metacritic was higher than that, "they have to do some dares or do some things, like get a tattoo, dye their hair, or different things," Svedberg-Yen says. The bets got weird, too. Someone on the team bet they'd do stand-up comedy, wh
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