‘Overwatch’ Just Made Lifeweaver’s Job a Whole Lot Harder

Saving your teammates with Life Grip just got a little more complicated Every new season of Overwatch brings plenty of changes, from new heroes and maps to the inevitable round of buffs and nerfs that can shake up how its growing roster plays. The headline addition to Season 4, which launches today, is D.Mon, aka Yuna Lee, a new tank who serves alongside D.Va as a member of the MEKA Squad. Unlike D.Va, D.Mon favors a more up-close defensive playstyle, using her Plasma Saber and Power Barrier to protect teammates while cutting through enemies. Between a new hero and a revamped Battle Pass that gives players more control over which rewards they unlock and when, there’s plenty for Overwatch fans to be excited about in the new season. Well, most Overwatch fans. Lifeweaver mains are watching one of their hero’s signature abilities get a major nerf — one that some players fear could make it almost useless when they need it most. Starting with Season 4, players caught in Lifeweaver’s Life Grip can cancel the ability themselves simply by pressing the jump bind after 0.6 seconds — a seemingly small change that could make one of the support hero’s most useful abilities much less reliable. Li
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