Microsoft wants to soothe a big pain for PC gamers: Shaders

Microsoft is working to address a common frustration for PC gamers: the need to compile shaders. Shaders are instructions for rendering pixels in a game, and on PCs, they need to be optimized for each specific hardware configuration, leading to long load times. Microsoft is introducing an AgilitySDK, which will allow for "advanced shader delivery." The company is creating a Precompiled Shader Database (PSDB) that will be downloaded along with the game, allowing the game to quickly look up and launch the required shaders. This feature will initially be exclusive to the Xbox gaming store, the Xbox PC app, and AMD processors, but Microsoft plans to make the AgilitySDK available to other storefronts and game developers. The goal is to provide the same convenience of quick game start-up that console gamers experience, addressing one of the more frustrating aspects of PC gaming.
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