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‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne

How MMORPGs like World of Warcraft and EverQuest started the industry's obsession with never-ending live-service games.

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Oct 8, 2026
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Oct 8, 2026·IGNT2 · Outlet report
‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne

How MMORPGs like World of Warcraft and EverQuest started the industry's obsession with never-ending live-service games.

Read original at IGN →
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Oct 8, 2026·IGNT2 · Outlet reportLATEST
‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne

How MMORPGs like World of Warcraft and EverQuest started the industry's obsession with never-ending live-service games.

Read original at IGN →

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What this story stands on. Tier 0 is a primary record or the subject's own words; higher tiers must be attributed, never stated as bare fact.

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T2 · Outlet reportIGNOct 8, 2026

How MMORPGs like World of Warcraft and EverQuest started the industry's obsession with never-ending live-service games.

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Tier key: T0 = Primary source · T1 = Wire · T2 = Outlet report · T3 = Commentary

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