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The Blood of Dawnwalker Devs Use AI, but There’s No AI Assets in the Final Game, and It’s Used To ‘Avoid’ Pressure on St

The use of artificial intelligence in video game development has become a thorny and divisive topic over the past couple of years, and so naturally it was a topic of conversation during a recent press Q&A session with The Blood of Dawnwalker’s game director, Konrad Tomaszkiewicz. The former Witcher 3 director revealed that generative AI technology is used at the studio as part of the development process, used with the intention of preventing stress and overtime rather than creating final assets. Tomaszkiewicz revealed that generative AI voices were used during the early stages of The Blood of Dawnwalker's development, with the intention of testing and locking in the script before it was handed over to actors. “In our genre, when you work on an RPG game – which is recorded in [six] languages, right? – the VO (voice over) is really hard and really costly stuff to do. You need to be sure that what you're recording is what you want to record. Because, first of all, changes are really expensive. But the second thing is that, the moment when you start to hear the game, hear the NPCs and so on, is the moment when you figure out that something in the story works or does not work. And when

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Apr 28, 2026·IGNT2 · Outlet report
The Blood of Dawnwalker Devs Use AI, but There’s No AI Assets in the Final Game, and It’s Used To ‘Avoid’ Pressure on Staff

The use of artificial intelligence in video game development has become a thorny and divisive topic over the past couple of years, and so naturally it was a topic of conversation during a recent press Q&A session with The Blood of…

Read original at IGN →
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Apr 28, 2026·IGNT2 · Outlet reportLATEST
The Blood of Dawnwalker Devs Use AI, but There’s No AI Assets in the Final Game, and It’s Used To ‘Avoid’ Pressure on Staff

The use of artificial intelligence in video game development has become a thorny and divisive topic over the past couple of years, and so naturally it was a topic of conversation during a recent press Q&A session with…

Read original at IGN →

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The use of artificial intelligence in video game development has become a thorny and divisive topic over the past couple of years, and so naturally it was a topic of conversation during a recent press Q&A session with The Blood of…

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