Roberta Williams’ The Colonel’s Bequest was a different type of adventure game

The article discusses Roberta Williams' 1989 adventure game, "The Colonel's Bequest," which took a different approach from the typical puzzle-focused adventure games of the time. Instead of emphasizing complex puzzles, the game focused on storytelling and character development, allowing players to explore a mansion and uncover the history and secrets of its inhabitants. The article highlights how "The Colonel's Bequest" challenged the conventional structure of adventure games, prioritizing narrative over problem-solving. It notes that the game's emphasis on exploring the environment, interacting with characters, and piecing together the plot was a refreshing departure from the traditional adventure game formula. The article also explores how "The Colonel's Bequest" influenced the genre, paving the way for more narrative-driven adventure games that prioritized atmosphere, character, and player agency over puzzle-solving. It suggests that the game's unique approach was a significant milestone in the evolution of the adventure game genre.
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