Digital Sales On PlayStation Make Up A Huge Portion Of Sony's Gaming Revenue, New Report Says

Here is a 186-word summary of the news article: Sony's 2025 corporate report reveals that digital software and add-on content made up 49% of PlayStation's revenue in 2024, underscoring the importance of live-service games and digital storefronts in the modern gaming market. Hardware accounted for 24% of income, while network services were at 14%. The report shows physical software revenue at only 3% of overall income, but analyst Daniel Ahmad explained this is because Sony only fully counts first-party game revenue, not third-party royalties. In reality, physical games made up 24% of PlayStation game sales, totaling 73 million units. The report also highlights increased player engagement, with PlayStation gamers spending 51 billion hours playing in 2024, a 14% jump from 2022. The average lifetime spend per active console has risen to $846, up from the PS4's $669. Additionally, Sony plans to leverage AI and large language models for copyright enforcement and media upscaling. The company also emphasizes expanding PlayStation IP into film and TV, as seen with the upcoming Naughty Dog game "Intergalatic: The Heretic Prophet."
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