Inside the six-year battle to get a sci-fi cheerleader beat-'em-up off the ground

The article discusses the six-year journey of Gylee Games, an independent studio, to get their sci-fi cheerleader beat-'em-up game, Ra Ra Boom, off the ground. The CEO of Gylee Games shares the challenges they faced in developing and releasing the game. The studio had to navigate various obstacles, including securing funding, managing a distributed team, and navigating the changing landscape of the video game industry. Despite the difficulties, the team remained determined to bring their unique vision to life. The article highlights the perseverance and creativity required to overcome the hurdles of independent game development. It underscores the passion and dedication of the Gylee Games team, who were driven to see their project through to completion, even in the face of setbacks. The story serves as a testament to the resilience and innovation of the indie game development community, where small studios strive to carve out their place in a competitive market.
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