Your Outer Worlds 2 Companions Will Turn On You If You Screw Up

Here is a 183-word summary of the news article: The Outer Worlds 2, an upcoming action-RPG from Obsidian Entertainment, will feature a unique twist on player-companion relationships. Unlike typical games where companions are loyal allies, the six companion characters in Outer Worlds 2 can turn against the player if their interests are not aligned. Game directors Matt Singh and Brandon Adler explained that the companions have their own goals and motivations, and will react accordingly if the player's decisions go against them. For example, the companion Inez will attack the player if they continue to kill members of her faction, the Auntie's Choice, despite her requests to stop. Companions will provide warnings before turning on the player, giving an opportunity to try and salvage the relationship. However, if the player chooses to ignore these warnings, the companions may leave or even engage in direct combat. Obsidian has also introduced a limited-edition "Couch-Panion" plushie as a contest prize, as well as custom Xbox controllers, although these are more expensive than the base game. The Outer Worlds 2 will launch in early access on October 24, with the full release on October 29 for Xbox, PlayStation, and PC.
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