← All storiesGamingDeveloping story Capcom's internal reviews of Pragmata reveal why the sci-fi hit was almost a disaster
The road to success for Capcom's surprise sci-fi hit was not easy Pragmata, the sci-fi action shooter from Capcom, is one of the best games of 2026. Alongside Resident Evil: Requiem, it has given the publisher an astounding one-two punch of quality titles this year. Success wasn't always assured for the new IP, however, and its developers are revealing that Capcom was initially "deeply disappointed" by Pragmata. In celebration of Father's Day — Pragmata is a glad-dad game after all — Capcom hosted a special streamthat included new insights into the project from the people who worked on it. Work began in 2019 after Capcom Development Division 1 lead Jun Takeuchi tasked younger members of the team with making a game set on the moon. That project would become Pragmata, which was revealed to the world in 2020 with a 2022 release window. Development almost immediately faced hurdles. The livestream (translated by Automaton) reveals that test stages for Pragmata were being rejected again and again. Internal criticism said the team was "incompetent at level design" and unable to make compelling puzzles or action. Pragmata was delayed in 2021. Following the initial round of internal critici

Jul 1, 2026 → Jul 1, 2026
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