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"We're making the game that we want to play" One of the most anticipated games of the year for shooter fans is Wardogs, a multiplayer FPS in development at Bulkhead. Self-described as "tactical all-out warfare," it's being marketed as more hardcore than Battlefield and Call of Duty, but not quite as realistic or unforgiving as Escape From Tarkov or Hell Let Loose. So far, there's a lot for Wardogs to boast about: 100-player matches, destructible environments, a cash-based metagame, skills that level up RuneScape-style by performing those actions, base-building, a vast array of weapons and vehicles, the list goes on. The idea of "playing your way" runs through everything about Wardogs, because, as Bulkhead co-founder and CEO Joe Brammer told me during a remote interview, "you can't not help your team." "One of the best mechanics in Wardogs is what we call 'selfish teamwork'," Brammer explained. "Let's say you just want to make [in-game] cash. The way you do that is by getting some kills, or maybe you snipe, you hang out on the edge of the zone and you kill a few red and green players on the opposition teams. Obviously, you're getting kills, so you're taking away from the other teams

Jun 30, 2026
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